Matt Kane

Recap from the week

  • spent time at the R-Lab in Navy Yard learning motive and capturing some mo-cap.
  • I imported mo-cap data into a character and plugged that character in the world made from last week.
  • Created a Blend Blueprint to trigger three animations. (walk, slide and run turnaround)
  • Created an animation blueprint that hosts the main actions of the character
  • Was not able to get the blend blueprint to work I think I am missing a variable somewhere. I see the BlendBluePrint working in the preview panel but not when I apply to actor BluePrint or skeletal mesh.
  • Mocap data did not work it said there was a root problem with the animation. I tried bringing it into C4D I could see the data but not apply it to my character.

--

--