Recap from the week
- spent time at the R-Lab in Navy Yard learning motive and capturing some mo-cap.
- I imported mo-cap data into a character and plugged that character in the world made from last week.
- Created a Blend Blueprint to trigger three animations. (walk, slide and run turnaround)
- Created an animation blueprint that hosts the main actions of the character
- Was not able to get the blend blueprint to work I think I am missing a variable somewhere. I see the BlendBluePrint working in the preview panel but not when I apply to actor BluePrint or skeletal mesh.
- Mocap data did not work it said there was a root problem with the animation. I tried bringing it into C4D I could see the data but not apply it to my character.
Video
https://vimeo.com/754337034
PW: stormtrooper