Week 4: Object Theater Assignment

Matt Kane
2 min readFeb 24, 2022

This week the class was tasked with completing our first more extensive assignment. It required using different methods and techniques that we have learned throughout the first few weeks!

Process & Learnings:

  • Shot over 30+ sequences in the black box theater.
  • The more you record, the more you can tinker with results and find different outcomes.
  • As time progressed, I felt more comfortable within the program.
  • Choppy scenes, but wasn’t aiming for perfection instead of looking for functionality.
  • The ability to finesse keyframe movements by using different curves, ease techniques, and more!
  • Building a world that I thought reflected the overall sentiment I was aiming for.
  • Simplifying small actions with BluePrints and getting more practice with the Level BluePrint workflow.

Challenges faced during the process:

  • The first time recorded in the Black Box theater, rigid body animations didn’t register in Unreal only had FBX animations.
  • Lost work but led to different ways to approach the project.
  • Issues with the sequencer and the master sequencer. Some of the tracks wouldn’t render the actual sequence recordings, so I had to go back and redo a bunch of work, or the cameras wouldn’t function properly.
  • Rendering out of sequence or extra scenes would appear in my master sequence png file. Not sure where these additional scenes were coming from, but I figured it out eventually!
  • Navigating the world with the camera. Used to different controls, but it found some standard practices.
  • Naming system of world view objects (need to improve on that front lol)
  • Glitchy rigid body recordings — cameras didn’t always pick up issues with some of the object's rigid body placement. I had to re-record a lot and try different variations of rigid body sensors.
  • Choppy scenes.
  • Creative direction changes and story enhancements.
  • I had to cut scenes from the original story and actors since the recordings from the rigid bodies were so glitchy.
  • A ton of keyframing corrections and manipulations.
  • Unused shots — focused to much time on, but still good practice.

Story Changes:

  • Go from two bad actors to one.
  • Battle the bad actor with a small and straightforward interaction before getting to the top of the temple. Have the lantern reach a temple at the end and find a resting place.

PW: Lantern

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